

The definitive version was finished in only 3 afternoons, the whole team participating.

After a first attempt by the team itself, the scenario was written by Hubert Chardot, an independent writer who had worked for the 20th Century Fox and was a real Lovecraft fan. The result was shown to the managers in 1991 and it was judged so good Raynal became the project leader. He then finished his 3D engine and made a demo with an Infogrames artist Didier Chanfray. Frédérick Raynal, an Infogrames coder who was working on a 3D engine in his free time, tried to integrate the project very soon, but he didn't succeeded in convincing Eric Motet. The player would have been constantly in the dark, having only 3 matches he could use to progress. The idea came from the Infogrames' PDG, Bruno Bonnell, and one of his collaborators, Eric Mottet. According to the French book La saga des Jeux Videos, by Daniel Ichbiah, the original title would have been In the Dark.
